I like asymmetric variants, so I decided to make one for the Variant Design Contest. A major goal of mine in creating the new army the Network was to use a collection of Pieces whose movements made sense with each other. As such, except for the Rover, every Piece belonging to the Network is derived from a chess piece or common fairy chess piece in a similar way.
I will go over only the differences to chess here, so you should learn how to play chess before reading these rules for them to make sense.
Most Pieces belonging to the Network are Robotic versions of chess pieces or common fairy chess pieces. A "Robotic" piece has all the moving and capturing abilities of the original piece and some more. Specifically, if an ordinary piece's movement would bring it on top of another piece, the Robotic version of that piece would be able to hop over that other piece to go 1 Square further. For example, imagine we have an ordinary piece that would be able to move from a1 to c1 were c1 unoccupied, but c1 is occupied. The Robotic version of that piece would then be able to hop to d1; it could still Capture on c1 if applicable, so in that case, it could go to either c1 or d1. Robotic versions of pieces don't get the ability to capture in directions that they couldn't capture before, so a Robotic version of a pawn wouldn't be able to capture vertically. The same goes for Repositioning, so a Robotic version of a Pawn wouldn't be able to Reposition diagonally.
This is a Robotic version of a rook.
This is a Robotic version of a bishop.
This is a Robotic version of a pawn that can't double-step. It can Capture en passant.
This is a Robotic version of a king. It can't castle, though.
This is a Robotic version of a Berolina pawn. It can't Capture en passant, though. It also can't double-step.
The Rover is not actually a Robotic version of any Piece. It's completely new. It can Move and Capture 1 Square diagonally, or it can Move and Capture like a xiangqi horse.
Drones are on a8 and h8. Cores are on b8 and g8. Missiles are on a7 and h7. Rovers are on b7 and g7. Automata are on c7, f7, c8, and f8. Turrets are on a6, b6, c6, f6, g6, and h6. The Kingdom's Pieces are in their usual locations from chess.